struct dnnl::reorder

Overview

Reorder primitive. More…

#include <dnnl.hpp>

struct reorder: public dnnl::primitive
{
    // structs

    struct primitive_desc;

    // construction

    reorder();
    reorder(const primitive_desc& pd);

    reorder(
        const memory& src,
        const memory& dst,
        const primitive_attr& attr = primitive_attr()
        );

    // methods

    void execute(const stream& astream, memory& src, memory& dst) const;
    void execute();
};

Inherited Members

public:
    // enums

    enum kind;

    // methods

    handle<T, traits>& operator = (const handle<T, traits>&);
    handle<T, traits>& operator = (handle<T, traits>&&);
    void reset(T t, bool weak = false);
    T get(bool allow_empty = false) const;
    operator T () const;
    operator bool () const;
    bool operator == (const handle<T, traits>& other) const;
    bool operator != (const handle& other) const;
    const_dnnl_primitive_desc_t get_primitive_desc() const;
    kind get_kind() const;
    void execute(const stream& astream, const std::unordered_map<int, memory>& args) const;
    handle();
    handle();
    handle();
    handle();

Detailed Documentation

Reorder primitive.

Construction

reorder()

Default constructor. Produces an empty object.

reorder(const primitive_desc& pd)

Constructs a reorder primitive.

Parameters:

pd

Primitive descriptor for reorder primitive.

reorder(
    const memory& src,
    const memory& dst,
    const primitive_attr& attr = primitive_attr()
    )

Constructs a reorder primitive that would reorder data between memory objects having the same memory descriptors as memory objects src and dst.

Parameters:

src

Source memory object.

dst

Destination memory object.

attr

Primitive attributes to use (optional).

Methods

void execute(const stream& astream, memory& src, memory& dst) const

Executes the reorder primitive.

Parameters:

astream

Stream object. The stream must belong to the same engine as the primitive.

src

Source memory object.

dst

Destination memory object.

void execute()

Executes computations specified by the primitive in a specified stream.

Arguments are passed via an arguments map containing <index, memory object> pairs. The index must be one of the DNNL_ARG_* values such as DNNL_ARG_SRC, and the memory must have a memory descriptor matching the one returned by primitive_desc::query_md (query::exec_arg_md, index) unless using dynamic shapes (see DNNL_RUNTIME_DIM_VAL).

Parameters:

astream

Stream object. The stream must belong to the same engine as the primitive.

args

Arguments map.