Full example text: gpu_opencl_interop.cpp
This C++ API example demonstrates programming for Intel(R) Processor Graphics with OpenCL* extensions API in Intel MKL-DNN. The workflow includes following steps:
To start using Intel MKL-DNN, we must first include the mkldnn.hpp header file in the application. We also include CL/cl.h for using OpenCL APIs and mkldnn_debug.h, which contains some debugging facilities such as returning a string representation for common Intel MKL-DNN C types. All C++ API types and functions reside in the mkldnn
namespace. For simplicity of the example we import this namespace.
All Intel MKL-DNN primitives and memory objects are attached to a particular mkldnn::engine, which is an abstraction of a computational device (see also Basic Concepts). The primitives are created and optimized for the device to which they are attached, and the memory objects refer to memory residing on the corresponding device. In particular, that means neither memory objects nor primitives that were created for one engine can be used on another.
To create engines, we must specify the mkldnn::engine::kind and the index of the device of the given kind. In this example we use the first available GPU engine, so the index for the engine is 0. This example assumes OpenCL being a runtime for GPU. In such case, during engine creation, an OpenCL context is also created and attaches to the created engine.
In addition to an engine, all primitives require a mkldnn::stream for the execution. The stream encapsulates an execution context and is tied to a particular engine.
In this example, a GPU stream is created. This example assumes OpenCL being a runtime for GPU. During stream creation, an OpenCL command queue is also created and attaches to this stream.
Next, we create a memory object. We need to specify dimensions of our memory by passing a memory::dims object. Then we create a memory descriptor with these dimensions, with the mkldnn::memory::data_type::f32 data type, and with the mkldnn::memory::format_tag::nchw memory format. Finally, we construct a memory object and pass the memory descriptor. The library allocates memory internally.
We are going to create an OpenCL kernel that will initialize our data. It requires writing a bit of C code to create an OpenCL program from a string literal source. The kernel initializes the data by the 0, -1, 2, -3, ... sequence: data[i] = (-1)^i * i
.
Create/Build Opencl kernel by create_init_opencl_kernel()
function. Refer to the full code example for the create_init_opencl_kernel()
function.
The next step is to execute our OpenCL kernel by setting its arguments and enqueueing to an OpenCL queue. You can extract the underlying OpenCL buffer from the memory object using the interoperability interface: mkldnn::memory::get_ocl_mem_object() . For simplicity we can just construct a stream, extract the underlying OpenCL queue, and enqueue the kernel to this queue.
There are three steps to create an operation primitive in Intel MKL-DNN:
Let's create the primitive to perform the ReLU (rectified linear unit) operation: x = max(0, x). An operation descriptor has no dependency on a specific engine - it just describes some operation. On the contrary, primitive descriptors are attached to a specific engine and represent some implementation for this engine. A primitive object is a realization of a primitive descriptor, and its construction is usually much "heavier".
Next, execute the primitive.
Before running validation codes, we need to access the OpenCL memory on the host. The simplest way to access the OpenCL memory is to map it to the host using the mkldnn::memory::map_data() and mkldnn::memory::unmap_data() APIs. After mapping, this data is directly accessible for reading or writing on the host. We can run validation codes on the host accordingly. While the data is mapped, no GPU-side operations on this data are allowed. The data should be unmapped to release all resources associated with mapping.
We now just call everything we prepared earlier.
Because we are using the Intel MKL-DNN C++ API, we use exceptions to handle errors (see C and C++ APIs). The Intel MKL-DNN C++ API throws exceptions of type mkldnn::error, which contains the error status (of type mkldnn_status_t) and a human-readable error message accessible through the regular what()
method.
Upon compiling and running the example, the output should be just: