Using limiter_node

Using limiter_node#

One way to limit resource consumption is to use a limiter_node to set a limit on the number of messages that can flow through a given point in your graph. The constructor for a limiter node takes two arguments:

limiter_node( graph &g, size_t threshold )

The first argument is a reference to the graph it belongs to. The second argument sets the maximum number of items that should be allowed to pass through before the node starts rejecting incoming messages.

A limiter_node maintains an internal count of the messages that it has allowed to pass. When a message leaves the controlled part of the graph, a message can be sent to the decrement port on the limiter_node to decrement the count, allowing additional messages to pass through. In the example below, an input_node will generate M big objects. But the user wants to allow at most three big objects to reach the function_node at a time, and to prevent the input_node from generating all M big objects at once.

graph g;


int src_count = 0;
int number_of_objects = 0;
int max_objects = 3;


input_node< big_object * > s( g, [&]( oneapi::tbb::flow_control& fc ) -> big_object* {
    if ( src_count < M ) {
      big_object* v = new big_object();
      ++src_count;
      return v;
    } else {
      fc.stop();
      return nullptr;
    }
} );
s.activate();

limiter_node< big_object * > l( g, max_objects );


function_node< big_object *, continue_msg > f( g, unlimited,
  []( big_object *v ) -> continue_msg {
    spin_for(1);
    delete v;
    return continue_msg();
} );




make_edge( l, f );
make_edge( f, l.decrement );
make_edge( s, l );
g.wait_for_all();

The example above prevents the input_node from generating all M big objects at once. The limiter_node has a threshold of 3, and will therefore start rejecting incoming messages after its internal count reaches 3. When the input_node sees its message rejected, it stops calling its body object and temporarily buffers the last generated value. The function_node has its output, a continue_msg, sent to the decrement port of the limiter_node. So, after it completes executing, the limiter_node internal count is decremented. When the internal count drops below the threshold, messages begin flowing from the input_node again. So in this example, at most four big objects exist at a time, the three that have passed through the limiter_node and the one that is buffered in the input_node.