Using input_node#
By default, an input_node
is constructed in the inactive state:
template< typename Body > input_node( graph &g, Body body, bool is_active=true )
To activate an inactive input_node
, you call the node’s function
activate:
input_node< int > src( g, src_body(10), false );
// use it in calls to make_edge…
src.activate();
All input_node
objects are constructed in the inactive state and usually
activated after the entire flow graph is constructed.
For example, you can use the code in Data Flow Graph. In that implementation,
the input_node
is constructed in the inactive state and activated after
all other edges are made:
make_edge( squarer, summer );
make_edge( cuber, summer );
input_node< int > src( g, src_body(10), false );
make_edge( src, squarer );
make_edge( src, cuber );
src.activate();
g.wait_for_all();
In this example, if the input_node
was toggled to the active state at the beginning,
it might send a message to squarer immediately after the edge to
squarer is connected. Later, when the edge to cuber is connected, cuber
will receive all future messages, but may have already missed some.
In general it is safest to create your input_node
objects in the inactive
state and then activate them after the whole graph is constructed.
However, this approach serializes graph construction and graph
execution.
Some graphs can be constructed safely with input_node``s active, allowing
the overlap of construction and execution. If your graph is a directed
acyclic graph (DAG), and each ``input_node
has only one successor, you
can activate your input_node``s just after their construction if you construct the
edges in reverse topological order; that is, make the edges at the
largest depth in the tree first, and work back to the shallowest edges.
For example, if src is an ``input_node
and func1
and func2
are both
function nodes, the following graph would not drop messages, even though
src is activated just after its construction:
const int limit = 10;
int count = 0;
graph g;
oneapi::tbb::flow::graph g;
oneapi::tbb::flow::input_node<int> src( g, [&]( oneapi::tbb::flow_control &fc ) -> int {
if ( count < limit ) {
return ++count;
}
fc.stop();
return {};
});
src.activate();
oneapi::tbb::flow::function_node<int,int> func1( g, 1, []( int i ) -> int {
std::cout << i << "\n";
return i;
} );
oneapi::tbb::flow::function_node<int,int> func2( g, 1, []( int i ) -> int {
std::cout << i << "\n";
return i;
} );
make_edge( func1, func2 );
make_edge( src, func1 );
g.wait_for_all();
The above code is safe because the edge from func1
to func2
is made
before the edge from src to func1
. If the edge from src to func1 were
made first, func1
might generate a message before func2
is attached to
it; that message would be dropped. Also, src has only a single
successor. If src had more than one successor, the successor that is
attached first might receive messages that do not reach the successors
that are attached after it.