Linking to the Library

oneDNN includes several header files providing C and C++ APIs for the functionality and one or several libraries depending on how oneDNN was built.

Header Files

File

Description

include/oneapi/dnnl/dnnl.h

C header

include/oneapi/dnnl/dnnl.hpp

C++ header

include/oneapi/dnnl/dnnl_types.h

Auxiliary C header

include/oneapi/dnnl/dnnl_config.h

Auxiliary C header

include/oneapi/dnnl/dnnl_version.h

C header with version information

include/oneapi/dnnl/dnnl_graph.h

C header for graph API

include/oneapi/dnnl/dnnl_graph.hpp

C++ header for graph API

include/oneapi/dnnl/dnnl_graph_types.h

Auxiliary C header for graph API

Libraries

Linux

File

Description

lib/libdnnl.so

oneDNN dynamic library

lib/libdnnl.a

oneDNN static library (if built with DNNL_LIBRARY_TYPE=STATIC )

macOS

File

Description

lib/libdnnl.dylib

oneDNN dynamic library

lib/libdnnl.a

oneDNN static library (if built with DNNL_LIBRARY_TYPE=STATIC )

Windows

File

Description

bindnnl.dll

oneDNN dynamic library

libdnnl.lib

oneDNN import or full static library (the latter if built with DNNL_LIBRARY_TYPE=STATIC )

Linking to oneDNN

The examples below assume that oneDNN is installed in the directory defined in the DNNLROOT environment variable.

Linux/macOS

g++ -I${DNNLROOT}/include -L${DNNLROOT}/lib getting_started.cpp -ldnnl
clang++ -I${DNNLROOT}/include -L${DNNLROOT}/lib getting_started.cpp -ldnnl
icpx -I${DNNLROOT}/include -L${DNNLROOT}/lib getting_started.cpp -ldnnl

Note

Applications linked dynamically will resolve the dependencies at runtime. Make sure that the dependencies are available in the standard locations defined by the operating system, in the locations listed in the LD_LIBRARY_PATH (Linux) or DYLD_LIBRARY_PATH (macOS) environment variable or the rpath mechanism.

Support for macOS hardened runtime

oneDNN requires the com.apple.security.cs.allow-jit entitlement when it is integrated with an application that uses the macOS hardened runtime. This requirement comes from the fact that oneDNN generates code on the fly and then executes it.

It can be enabled in Xcode or passed to codesign like this:

codesign -s "Your identity" --options runtime --entitlements Entitlements.plist [other options...] /path/to/libdnnl.dylib

Example Entitlements.plist :

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>com.apple.security.cs.allow-jit</key><true/>
</dict>
</plist>

Windows

The examples below assume that oneDNN is installed in the directory defined in the DNNLROOT environment variable.

icx /EHa /I"%DNNLROOT%\include" getting_started.cpp "%DNNLROOT%\lib\dnnl.lib"
cl /EHa /I"%DNNLROOT%\include" getting_started.cpp "%DNNLROOT%\lib\dnnl.lib"

Note

You may also add paths to oneDNN headers and libraries to LIB and INCLUDE environment variables instead of specifying these in the build command.

Refer to the Microsoft Visual Studio documentation on linking the application using MSVS solutions.

Note

Applications linked dynamically will resolve the dependencies at runtime. Make sure that the dependencies are available in the standard locations defined by the operating system or in the locations listed in the PATH environment variable.