Primitive Attributes: deterministicΒΆ
To support debugging, validation and certification of some applications, oneDNN provides a deterministic mode. This mode guarantees that multiple executions of the same primitive on a given platform return the exact same result bitwise.
For most primitives, oneDNN provides a run-to-run deterministic execution for a fixed environment. In particular, if the hardware platform and software environment (library/runtime versions, environment variables, etc.) are identical between multiple runs, the produced results should be bit-wise identical.
However, some implementations rely on non-deterministic constructs such as atomic operations. In order to guarantee deterministic execution, a deterministic attribute can be set (default false) with the dnnl_primitive_attr_set_deterministic (C API) or the dnnl::primitive_attr::set_deterministic (C++ API) functions.
The deterministic primitive attribute accepts:
false
(default): Permits the library to use non-deterministic constructs resulting in non-identical run-to-run outputs.true
: Enforces dispatching of implementations with deterministic execution.
Enforcing deterministic execution might impact the performance of Convolution, Matmul, and normalization primitives, especially on some GPU devices.